Designing A Building Game
Recently I'm designing a building game as a self-exercise project. It starts by creating 3d-tilemaps(like the Townscaper) and then uses its living situation to generate a new floor with the game of life(Conway's 1970).
Adding feedback to it and testing it is quite enjoyable and lots of fun. Will continue considering making it a little ecosystem(for example build coral and generate different fish flock systems) builder?